Pixel Expand
Replace transparent pixel with the closest non-transparent pixel.
Node Data | |
|---|---|
Display name | |
Pixel Expand | |
Internal name | |
Node_Atlas | |
Inheritances | |
| Node_Processor | |
| Node_Atlas | |
Inputs | |
toggle |
Channel |
Surface | |
surface |
Surface In |
surface |
Mask |
slider |
Mix |
Expands | |
enum |
Method |
int |
Resolution |
Outputs | |
surface |
Surface Out |
Attributes | |
| Color Depth | |

Atlas node expands the transparent pixel into the closet opaque pixel.
Related Links
- Base Code: /scripts/node_atlas/node_atlas.gml
- Shader [sh_atlas_scan]: /shaders/sh_atlas_scan/sh_atlas_scan.fsh
- Shader [sh_atlas]: /shaders/sh_atlas/sh_atlas.fsh